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Title Creating the Worlds of Star Wars 365 Days
Author John Knoll
Publisher Harry N. Abrams
Release 2012-10-01
Category Performing Arts
Total Pages 739
ISBN 9781419707049
Language English, Spanish, and French
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Book Summary:

The only book that covers all six "Star Wars" films, Knoll's spectacular survey explores the visual world created by those films. A CD-ROM, with nearly 100 QuickTime panoramas of the sets, adds to the beauty of this edition.

Title Myth Media and Culture in Star Wars
Author Douglas Brode
Publisher Scarecrow Press
Release 2012-06-14
Category Performing Arts
Total Pages 192
ISBN 0810885123
Language English, Spanish, and French
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Book Summary:

Collects essays examining the influence of the science fiction films on such popular culture themes as fairy tales and comics.

Title Encyclopedia of Computer Science and Technology
Author Phillip A. Laplante
Publisher CRC Press
Release 2017-10-02
Category Computers
Total Pages 1500
ISBN 1351652494
Language English, Spanish, and French
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Book Summary:

With breadth and depth of coverage, the Encyclopedia of Computer Science and Technology, Second Edition has a multi-disciplinary scope, drawing together comprehensive coverage of the inter-related aspects of computer science and technology. The topics covered in this encyclopedia include: General and reference Hardware Computer systems organization Networks Software and its engineering Theory of computation Mathematics of computing Information systems Security and privacy Human-centered computing Computing methodologies Applied computing Professional issues Leading figures in the history of computer science The encyclopedia is structured according to the ACM Computing Classification System (CCS), first published in 1988 but subsequently revised in 2012. This classification system is the most comprehensive and is considered the de facto ontological framework for the computing field. The encyclopedia brings together the information and historical context that students, practicing professionals, researchers, and academicians need to have a strong and solid foundation in all aspects of computer science and technology.

They Create Worlds by Alexander Smith

Title They Create Worlds
Author Alexander Smith
Publisher CRC Press
Release 2019-11-19
Category Computers
Total Pages 606
ISBN 042975261X
Language English, Spanish, and French
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Book Summary:

They Create Worlds: The Story of the People and Companies That Shaped the Video Game Industry, Vol. 1 is the first in a three-volume set that provides an in-depth analysis of the creation and evolution of the video game industry. Beginning with the advent of computers in the mid-20th century, Alexander Smith’s text comprehensively highlights and examines individuals, companies, and market forces that have shaped the development of the video game industry around the world. Volume one, places an emphasis on the emerging ideas, concepts, and games developed from the commencement of the budding video game art form in the 1950s and 1960s through the first commercial activity in the 1970s and early 1980s. They Create Worlds aims to build a new foundation upon which future scholars and the video game industry itself can chart new paths. Key Features: The most in-depth examination of the video game industry ever written, They Create Worlds charts the technological breakthroughs, design decisions, and market forces in the United States, Europe, and East Asia that birthed a $100 billion industry. The books derive their information from rare primary sources such as little-studied trade publications, personal papers collections, and oral history interviews with designers and executives, many of whom have never told their stories before. Spread over three volumes, They Create Worlds focuses on the creative designers, shrewd marketers, and innovative companies that have shaped video games from their earliest days as a novelty attraction to their current status as the most important entertainment medium of the 21st Century. The books examine the formation of the video game industry in a clear narrative style that will make them useful as teaching aids in classes on the history of game design and economics, but they are not being written specifically as instructional books and can be enjoyed by anyone with a passion for video game history.

Virtual World Design by Ann Latham Cudworth

Title Virtual World Design
Author Ann Latham Cudworth
Publisher CRC Press
Release 2014-07-15
Category Computers
Total Pages 405
ISBN 1466579668
Language English, Spanish, and French
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Book Summary:

Learn How to Create Immersive Virtual Environments Written by an award-winning designer with 20 years of experience designing virtual environments for television and online communities, Virtual World Design explores the intertwining disciplines of 2D graphics, 3D models, lighting, sound, and storytelling. It illustrates how these disciplines come together by design in the creation of an accessible virtual environment for teaching, research, and entertainment. The book gives anyone the tools and techniques to design virtual environments that support their message and are accessible by all. With 200 illustrations and 12 step-by-step projects, the book delivers hours of creative challenges for people working in public virtual worlds or on private grids. Using the modular components available for download on the author’s website, readers learn by building such things as a virtual classroom, an "all-access" terrain, and a sound-based game. This book can be the foundation for class work in distance learning, simulation, and other learning technologies that use virtual environments. It shows both novices and advanced users how 3D composition, color, lighting, and sound design are used in the creation of an immersive virtual environment.

The Rise of Transtexts by Benjamin W.L. Derhy Kurtz

Title The Rise of Transtexts
Author Benjamin W.L. Derhy Kurtz
Publisher Routledge
Release 2016-08-25
Category Social Science
Total Pages 248
ISBN 1317371046
Language English, Spanish, and French
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Book Summary:

This volume builds on previous notions of transmedia practices to develop the concept of transtexts, in order to account for both the industrial and user-generated contributions to the cross-media expansion of a story universe. On the one hand exists industrial transmedia texts, produced by supposedly authoritative authors or entities and directed to active audiences in the aim of fostering engagement. On the other hand are fan-produced transmedia texts, primarily intended for fellow members of the fan communities, with the Internet allowing for connections and collaboration between fans. Through both case studies and more general analyses of audience participation and reception, employing the artistic, marketing, textual, industrial, cultural, social, geographical, technological, historical, financial and legal perspectives, this multidisciplinary collection aims to expand our understanding of both transmedia storytelling and fan-produced transmedia texts.

Fan Phenomena Star Wars by Mika Elovaara

Title Fan Phenomena Star Wars
Author Mika Elovaara
Publisher Intellect Books
Release 2014-05-14
Category Social Science
Total Pages 116
ISBN 1783200979
Language English, Spanish, and French
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Book Summary:

In October 2012, the Walt Disney Company paid more than $4 billion to acquire Lucasfilms, the film and production company responsible for Howard the Duck. But Disney, despite its history and success with duck characters, wasn’t after Howard; in buying Lucasfilms, it also bought the rights to the Star Wars franchise. Soon after the purchase, Disney announced a new Star Wars film was in the works and would be released in 2015, nearly four decades after the first film hit big screens around the world and changed popular culture forever. The continued relevance of Star Wars owes much to the passion of its fans. For millions of people around the world, the films are more than diversions - they are a way of life. Through costumed role-playing, incessant quoting, Yoda-like grammatical inversions and scholarly debates about the Force, fans keep the films alive in a variety of ways, and in so doing add to the saga’s cultural relevance. The first book to address the films holistically and from a variety of cultural perspectives, Fan Phenomena: Star Wars explores numerous aspects of Star Wars fandom, from its characters to its philosophy. As one contributor notes, ‘The saga that George Lucas created affects our lives almost daily, whether we ourselves are fans of the saga or not’. Anyone who is struggling to forget Jar Jar Binks can certainly agree to that. Academically informed but written for a general audience, this book will appeal to every fan and critic of the films. That is, all of us.

Creating Blockbusters by Gene Del Vecchio

Title Creating Blockbusters
Author Gene Del Vecchio
Publisher Pelican Publishing Company, Inc.
Release 2012-03-08
Category Business & Economics
Total Pages 256
ISBN 9781455615292
Language English, Spanish, and French
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Book Summary:

A guide to creating "ever-cool" entertainment. An asset to entertainment executives or anyone aiming to create the next big hit, this book offers guidelines for developing concepts and marketing blockbusters. Whether it is a best-selling novel, a video game, or a high-tech toy, blockbusters play a big part in American society. Despite the prominence of these breakthrough hits, most entertainment ventures do not survive in today's competitive market. This guide identifies the key principles that will ensure lasting success.

Title The Best of Star Wars Insider Volume 11
Author Titan Comics
Publisher Titan Comics
Release 2019-11-27
Category Performing Arts
Total Pages 178
ISBN 1785856049
Language English, Spanish, and French
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Book Summary:

Star Wars: Aliens, Creatures, and Droids celebrates the Star Wars saga’s non-human, but occasionally humanoid, characters. This collection includes classic interviews with Anthony Daniels (C-3PO), Kenny Baker (R2-D2), Warwick Davis (Wicket), Matthew Wood (General Grievous) and acclaimed writer Paul Dini (the Ewoks animated series). Also included are interviews with the men behind BB-8, an in-depth look at the creation of R2-D2, essential trivia and rarely seen images featuring some of the Star Wars saga’s strangest beings.

Encyclopedia of Image Processing by Phillip A. Laplante

Title Encyclopedia of Image Processing
Author Phillip A. Laplante
Publisher CRC Press
Release 2018-11-08
Category Technology & Engineering
Total Pages 856
ISBN 1351032739
Language English, Spanish, and French
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Book Summary:

The Encyclopedia of Image Processing presents a vast collection of well-written articles covering image processing fundamentals (e.g. color theory, fuzzy sets, cryptography) and applications (e.g. geographic information systems, traffic analysis, forgery detection). Image processing advances have enabled many applications in healthcare, avionics, robotics, natural resource discovery, and defense, which makes this text a key asset for both academic and industrial libraries and applied scientists and engineers working in any field that utilizes image processing. Written by experts from both academia and industry, it is structured using the ACM Computing Classification System (CCS) first published in 1988, but most recently updated in 2012.

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