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Exercises for Programmers by Brian P. Hogan

Title Exercises for Programmers
Author Brian P. Hogan
Publisher
Release 2015-09-14
Category Computers
Total Pages 110
ISBN 9781680501223
Language English, Spanish, and French
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Book Summary:

When you write software, you need to be at the top of your game. Great programmers practice to keep their skills sharp. Get sharp and stay sharp with more than fifty practice exercises rooted in real-world scenarios. If you're a new programmer, these challenges will help you learn what you need to break into the field, and if you're a seasoned pro, you can use these exercises to learn that hot new language for your next gig. One of the best ways to learn a programming language is to use it to solve problems. That's what this book is all about. Instead of questions rooted in theory, this book presents problems you'll encounter in everyday software development. These problems are designed for people learning their first programming language, and they also provide a learning path for experienced developers to learn a new language quickly. Start with simple input and output programs. Do some currency conversion and figure out how many months it takes to pay off a credit card. Calculate blood alcohol content and determine if it's safe to drive. Replace words in files and filter records, and use web services to display the weather, store data, and show how many people are in space right now. At the end you'll tackle a few larger programs that will help you bring everything together. Each problem includes constraints and challenges to push you further, but it's up to you to come up with the solutions. And next year, when you want to learn a new programming language or style of programming (perhaps OOP vs. functional), you can work through this book again, using new approaches to solve familiar problems. What You Need: You need access to a computer, a programming language reference, and the programming language you want to use.

Exercises for Programmers by Brian P. Hogan

Title Exercises for Programmers
Author Brian P. Hogan
Publisher Pragmatic Bookshelf
Release 2015-09-04
Category Computers
Total Pages 118
ISBN 1680503480
Language English, Spanish, and French
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Book Summary:

When you write software, you need to be at the top of your game. Great programmers practice to keep their skills sharp. Get sharp and stay sharp with more than fifty practice exercises rooted in real-world scenarios. If you're a new programmer, these challenges will help you learn what you need to break into the field, and if you're a seasoned pro, you can use these exercises to learn that hot new language for your next gig. One of the best ways to learn a programming language is to use it to solve problems. That's what this book is all about. Instead of questions rooted in theory, this book presents problems you'll encounter in everyday software development. These problems are designed for people learning their first programming language, and they also provide a learning path for experienced developers to learn a new language quickly. Start with simple input and output programs. Do some currency conversion and figure out how many months it takes to pay off a credit card. Calculate blood alcohol content and determine if it's safe to drive. Replace words in files and filter records, and use web services to display the weather, store data, and show how many people are in space right now. At the end you'll tackle a few larger programs that will help you bring everything together. Each problem includes constraints and challenges to push you further, but it's up to you to come up with the solutions. And next year, when you want to learn a new programming language or style of programming (perhaps OOP vs. functional), you can work through this book again, using new approaches to solve familiar problems. What You Need: You need access to a computer, a programming language reference, and the programming language you want to use.

Title Exercises for Programmers
Author Khseem A
Publisher
Release 2021-02-06
Category
Total Pages 226
ISBN
Language English, Spanish, and French
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Book Summary:

Solving simple problems is a big and an important step for beginners to develop skills and reflex for the bigger problems. Mastering your language syntax requires solving problems. This book has 100 simple and medium problems made especially to help you practice and use your acquisitions that you learned from the basics of algorithms. Each problem could be solved with different methods, first choose the simplest solution you can think of and then try to optimize your it. In front of each problem you have a lined page where you can write your solution. When you solve a problem you can check a little square in front of the problem title to track your progress (in the table of contents). You can gift this book to beginner people who are passionate about programming. You could also use this book as a guide when you teach someone how to solve problems with coding. Book Requirements: The basics of a Language: pyhton, java, c.. Basics of Algorithms: String, sorting, tree, simple math... Discipline Details: SIZE: 7 X 10 PAPER: White Paper PAGES: 226 Pages COVER: Soft Cover (Matte)

tudes for Python by David Stanek

Title tudes for Python
Author David Stanek
Publisher
Release 2016-09
Category Computers
Total Pages 250
ISBN 9781491937259
Language English, Spanish, and French
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Book Summary:

Learning a new programming language is challenging, but even more so when new concepts aren't reinforced through hands-on practice. That's where "Etudes for Python" comes in. This book enforces Python concepts through short discussions immediately followed by exercises designed to help explore each topic. The author covers a range of topics, including data types, the interpreter, flow control, functions, classes, and testing.Get an exercise-driven companion to Python that reinforces the most important conceptsLearn practical advice on when and how to use different language constructsExplore Python language features and the standard library"

Exercises in Programming Style by Cristina Videira Lopes

Title Exercises in Programming Style
Author Cristina Videira Lopes
Publisher CRC Press
Release 2020-08-30
Category Computers
Total Pages 360
ISBN 1000165353
Language English, Spanish, and French
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Book Summary:

Using a simple computational task (term frequency) to illustrate different programming styles, Exercises in Programming Style helps readers understand the various ways of writing programs and designing systems. It is designed to be used in conjunction with code provided on an online repository. The book complements and explains the raw code in a way that is accessible to anyone who regularly practices the art of programming. The first edition was honored as an ACM Notable Book and praised as "The best programming book of the decade." This new edition will retain the same presentation, but the entire book will be upgraded to Python 3, and a new section will be added on neural network styles. The book contains 33 different styles for writing the term frequency task. The styles are grouped into nine categories: historical, basic, function composition, objects and object interactions, reflection and metaprogramming, adversity, data-centric, concurrency, and interactivity. The author verbalizes the constraints in each style and explains the example programs. Each chapter first presents the constraints of the style, next shows an example program, and then gives a detailed explanation of the code. Most chapters also have sections focusing on the use of the style in systems design as well as sections describing the historical context in which the programming style emerged.

Title Arduino With Geike Learn Arduino in 10 Easy Exercises
Author Yves Hanoulle
Publisher
Release 2019-05-11
Category Computers
Total Pages 138
ISBN 9789082826296
Language English, Spanish, and French
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Book Summary:

In this mini-book we will use a series of exercises to discover a few possibilities of Arduino.If you have never worked with Arduino, I recommend that you read our glossary before you begin the exercises. (It is of course your choice how you want to learn.)Programming mainly means looking for errors. Especially to help you with this, we have a chapter with tips for finding errors.This workshop consists of 10 exercises. Every exercise has the same format: * Assignment* Material* Connecting* Code* Possible mistakes* ExpansionFor the expansion, the idea is to do them without looking at the solution. If you do a workshop with me, you will only receive the solution for the expansions at the end of the workshop. These solution are in the book, my intention is that participants of the workshop can solve these parts themselves. This way they are better prepared for the rest of the exercises. If you read this book on your own, when you make the exercises in this book, I hope you will not look at the solution of the extensions, I'm convinced that that way, you learn faster. To help you during the exercises, it is best to save your code a lot.What I always do, is make a copy of the code at the start of an exercise (or extension).In other words save as exercise1.ino and extension1.ino. And while I am busy with the exercise, save regularly and save with that name again at the end of the exercise. (You can also use exercise1_Begin.ino and exercise1_End.ino)When I do that, I can always return to the code of that exercise.Real programmers use a source control system (like github) for that, my way, is our poor person source control system. Programming is not easy. Even the smartest developers are regularly stuck. They are asking for help to other programmers, are programming with two (PairProgramming) or looking for help on the internet. So when you don't immediately know what to do, that does not mean you are stupid. It means you are learning. People that program are always learning. That's because developers are usually creating something that does not exist. That means that as a developer, you will think regularly: damned, I don't know (how to do this). The smartest programers ask a lot for help. Because they know, by asking for help, they learn something.I hope you have as much fun with learning arduino as I do.GreetingsGeike Hanoull

Tcl Tk for Programmers by J. A. Zimmer

Title Tcl Tk for Programmers
Author J. A. Zimmer
Publisher Wiley-IEEE Computer Society Press
Release 1998-09-10
Category Computers
Total Pages 544
ISBN
Language English, Spanish, and French
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Book Summary:

This introduction to Tcl/Tk bridges the gaps between introductions, comprehensive manuals, and collections of scripts that solve particular problems. There are over 200 exercises with solutions for both Unix and Windows platforms. Tcl/Tk for Programmers introduces high-level Tcl/Tk scripting language to experienced programmers with either Unix or Windows backgrounds. It includes a short introduction to TCP/IP, introductions on writing client-side scripts and GUI interfaces as well as integrating scripts with C/C++. In addition to covering version 8.0/8.0, the book describes the major differences between version 8.0/8.0, 7.6/4.2, and the experimental alpha version 8.1/8.1. Zimmer has extensive knowledge of Tcl/Tk programming and currently runs a consulting and training company based on his experience.

Math for Programmers by Paul Orland

Title Math for Programmers
Author Paul Orland
Publisher Manning Publications
Release 2021-01-12
Category Computers
Total Pages 688
ISBN 1617295353
Language English, Spanish, and French
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Book Summary:

In Math for Programmers you’ll explore important mathematical concepts through hands-on coding. Filled with graphics and more than 300 exercises and mini-projects, this book unlocks the door to interesting–and lucrative!–careers in some of today’s hottest fields. As you tackle the basics of linear algebra, calculus, and machine learning, you’ll master the key Python libraries used to turn them into real-world software applications. Summary To score a job in data science, machine learning, computer graphics, and cryptography, you need to bring strong math skills to the party. Math for Programmers teaches the math you need for these hot careers, concentrating on what you need to know as a developer. Filled with lots of helpful graphics and more than 200 exercises and mini-projects, this book unlocks the door to interesting–and lucrative!–careers in some of today’s hottest programming fields. Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications. About the technology Skip the mathematical jargon: This one-of-a-kind book uses Python to teach the math you need to build games, simulations, 3D graphics, and machine learning algorithms. Discover how algebra and calculus come alive when you see them in code! About the book In Math for Programmers you’ll explore important mathematical concepts through hands-on coding. Filled with graphics and more than 300 exercises and mini-projects, this book unlocks the door to interesting–and lucrative!–careers in some of today’s hottest fields. As you tackle the basics of linear algebra, calculus, and machine learning, you’ll master the key Python libraries used to turn them into real-world software applications. What's inside Vector geometry for computer graphics Matrices and linear transformations Core concepts from calculus Simulation and optimization Image and audio processing Machine learning algorithms for regression and classification About the reader For programmers with basic skills in algebra. About the author Paul Orland is a programmer, software entrepreneur, and math enthusiast. He is co-founder of Tachyus, a start-up building predictive analytics software for the energy industry. You can find him online at www.paulor.land. Table of Contents 1 Learning math with code PART I - VECTORS AND GRAPHICS 2 Drawing with 2D vectors 3 Ascending to the 3D world 4 Transforming vectors and graphics 5 Computing transformations with matrices 6 Generalizing to higher dimensions 7 Solving systems of linear equations PART 2 - CALCULUS AND PHYSICAL SIMULATION 8 Understanding rates of change 9 Simulating moving objects 10 Working with symbolic expressions 11 Simulating force fields 12 Optimizing a physical system 13 Analyzing sound waves with a Fourier series PART 3 - MACHINE LEARNING APPLICATIONS 14 Fitting functions to data 15 Classifying data with logistic regression 16 Training neural networks

Java Programming by Joyce Farrell

Title Java Programming
Author Joyce Farrell
Publisher Cengage Learning
Release 2015-01-20
Category Computers
Total Pages 976
ISBN 1305480538
Language English, Spanish, and French
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Book Summary:

Introduce your beginning programmers to the power of Java for developing applications with the engaging, hands-on approach in Farrell's JAVA PROGRAMMING, 8E. With this text, even first-time programmers can quickly develop useful programs while learning the basic principles of structured and object-oriented programming. The text incorporates the latest version of Java with a reader-friendly presentation and meaningful real-world exercises that highlight new Java strengths. Updated Programming Exercises and a wealth of case problems help students build skills critical for ongoing programming success. Important Notice: Media content referenced within the product description or the product text may not be available in the ebook version.

Title A Web Based Introduction to Programming
Author Mike O'Kane
Publisher
Release 2014
Category Computers
Total Pages 573
ISBN 9781611634709
Language English, Spanish, and French
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Book Summary:

A Web-Based Introduction to Programming is designed for use in introductory programming, programming logic and design, or Web programming courses, and for anyone seeking a painless way to learn the basics of programming by developing small Web applications. The book is clearly written, using consistent examples in every chapter and step-by-step descriptions of standard programming procedures. Each chapter follows precise learning outcomes that are accurately tested by the end-of-chapter quizzes and exercises.A Web-Based Introduction to Programming keeps the focus on the need for beginning programmers to learn essential syntax and control structures with minimal complexity. Each chapter focuses on a single topic and related material is provided in appendices. Students learn to convert requirements into algorithms, and then develop small Web-based applications using a combination of PHP and HTML.The chapter code exercises are designed to improve skill and confidence step-by-step: fixit exercises provide small programs that include a single error of some kind and help students develop their problem-solving abilities and debugging skills; modify exercises provide working programs that must be modified to perform a somewhat different or additional function (these exercises test students' ability to read, understand, and adapt existing code); code completion exercises allow students to apply all concepts and tools covered in the chapter by developing new applications; and all required software is provided and can be installed quickly and easily in minutes under Windows, Macintosh OS X or Linux. The software can be installed entirely on a USB drive so that students can carry their complete work environment with them (no need for special classroom installation).

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